

The First speaker of the day was Kyle McDonald, I picked up on a few key points that I found particularly interesting.
When is human Authorship essential?
What features of humanity do we want to automate?
He likes misusing technology to change the way we think about them.
The second speaker was Carolien Niebling
Her talk was about her book about the sausage. She said the sausage is the ultimate design object because it has lasted for over 5000 years and remained very much the same. When something is good, it lasts.
Eximus Forivore (Supermarket eaters)
Omnivores (Meat and Vegetable eaters)
She introduced us to an interesting new concept called the psychology of disgust.
Playing with the senses is a beautiful thing.
The next speaker was Shantel Martin
If you have time at all you have time to pause.
Create your own opportunities with what you have access to.
When collaborating, find the treasure in everyone.
Don’t play the if game (if I had this then I could…)
Let young people create what they want
Artists always struggle
The next speaker was Erik Brandt
Eriks talk was amazing but he didn’t say much that I felt like I needed to write down. He narrated the story of his book, Ficciones Typografica, which is the story of the wall of his shed that he posted over 1600 posters onto.
Although he said if you can make Papyrus look good then you’re in a very good place as a graphic designer.

Then we had RARE, which wasn’t really design related.
Ralph Groene was the next speaker and I really enjoyed this talk aswell.
Designing products is like designing a dialogue between the designer and the user.
Design can also be manipulative.
He believed that the physical world will soon have its Renaissance.
Design Culture, not design language.
“You have more bad ideas than good ones, embrace failure.
The digital space is so new and still has so much space to explore.
Starting with glass produces different results than if you started with wood.
Jesper Kouthoofd, the last speaker of the day was from a company called Teenage engineering. Before this talk I thought that a name like teenage engineering meant that the presenter was going to be a teenager but in actual fact the presenter said that they’re called teenage engineering because they do things without giving them any thought, like teenagers. I thought this was hilarious.
Teenage Engineering are firm believers in tactility. They didn’t want their high end synthesizers to be digital, or touch so they added leavers and cranks to their devices to allow for artistic expression.
Jesper’s interest was in connecting the passive music listening experience to an active participation. As a hybrid.
Good design should be memorable. You should be able to draw a product from memory after your first glance at it.
“Don’t limit yourself, learn new softwares all the time”
His company sticks to only a few colours that they chose from the original RAL colour system.

They were inspired by Bauhaus colour geometry, A triangle is Yellow, A square is red and a circle is blue.
Another great idea was his concept of silent approval. This was a form of validation as to whether or not a product was worth working on. They would put all of their prototypes out on the table to show their clients and without saying anything would encourage the clients to inspect. If a product didn’t get picked up it wouldn’t get worked on.























