To design a product that will be loved and cared for it must have a combination of the following principles.
- First Impressions are essential
A product must be beautiful
Through the combined senses, the visceral appeal of an object comes from an immediate sensory reaction. Also known as the lizard brain, it relies on sight, sound, touch, taste and smell give the user their initial response. Many other factors such as weight, temperature, and ergonomics, inform the gut reaction. A beautiful product sparks joy into the mundane. - How easy is it to use and how well does it work?
A product must be a pleasure to use
How well does the product complete a task? How well did its joints move? Was the software laggy? Did you need to read the instructions or was it so well designed that you intuitively knew how to operate it? Ease of use and discoverability are two of the biggest factors of behavioural design. When something works so incredibly well it can be difficult to live without. - Does it tell a story?
A product must be perceived to be worth more than the sum of its parts.
Increase the price of whiskey to make it more desirable. A classical painting crafted by a master is far more special than the knock off copy. Handmade vs fresh off the conveyor-belt. Made in Italy or made in China. The signers superpower is the ability to give inanimate object greater meaning. Whether that is the brand identity (logo, visual style, etc…), the brand image (advertising and customer perceptions), or the company ethos; they all contribute to the intangible presence of a product. All possible brand perceptions that a customer can have can be traced back to design decisions. Authenticity, validation and the meaning of a product. Products tell stories and stories are meaningful. - Does the object have emotions?
A product must be perceived to have sentience
Thousands of years of evolution has taught us to interpret facial features and body language to better understand how someone is feeling. This sixth sense carries over to objects and especially objects that have human-like characteristics. Humans project humanistic characteristics on to inanimate objects; we can sense emotions in inanimate things. One of the best examples of this is a child’s teddybear. Just furry fabric, stuffing, and glass-eyes designed to be loved by a child. We often give these toys a voice of their own, emotions and responsibilities. Other examples can be: When you move house and feel like you have to say goodbye to your old bedroom. Naming your car or other things like boats, chairs, and vacuum cleaners. When you curse at your phone, laptop or other tool when it doesn’t do what you want. An anthropomorphic product is one that someone can have a strong emotional attachment to. - How intimate can you get with the object?
A product must grow and age with its user.
Personal things cannot be designed. The moment something becomes curated in the attempt of seeming personal it ruins the personality. The ultimate personal product is a product that ages with the user. A shoe for example moulds to the shape of your foot over a long period of time. But most of all, your home is the most personal possession you can have. Full of pictures, clothes, messiness & cleanliness, smells & sounds. A personal product is one that ages gracefully with its user and acts as a companion throughout its time. - Can you be a part of the objects life
A product must allow input from its users
Do you feed it? Do you maintain it? Do you give it recommendations and help update it? This is a personal steak, like co-creation; a fundamental aspect in increasing the longevity of a product. Self investment.
























